After viewing the future of RIFT at GDC, I sat down with Trion Worlds VP of Third Party Development Dave Luehmann to get my first real look at Trion’s MMORTS End of Nations.

Latest EoN Junkies Editorials, Features and Exclusives

Gamerzines.com has released their latest issue of MMOZine (link to pdf) featuring End of Nations on the cover. Inside the issue you’ll find a preview of the game with plenty of new screenshots and cool graphics. Of the preview it rates the game at 90% on first impressions and rates the game at 80% Complete.

Following the preview you’ll find an interview with David Luehmann, Executive Producer for End of Nations, where he details different basic concepts for the game which include Free-to-Play, factions, RTS vs. RPG elements. Finally he was asked about beta and notes that the game is in Alpha right now with friends and family and that Beta news will be “hitting the news wires very soon”

We can’t wait! Check out the whole issue for a lot of great screenshots we havne’t seen yet.

The latest and greatest from Eurogamer with an interivew with Lance James as he tells us things are still on track.



This week at PAX 2011 we got a chance to chat with Chris Lena, EON Sr. MMO Producer about End of Nations and learn a bit more about the game.

Today is the official launch of EON Junkies, your prime source of information and news for all things End of Nations. With the success of our other fansites, namely RIFT Junkies, we turn our attention to Trion’s other ventures. Since we always like to bring you something special, we’re bringing you an interview with Lance James, Trion and End of Nations Community Manager.

Welcome to EON Junkies! Make sure you follow us on Twitter and Facebook!

EON Junkies: In your latest trailer you go over Co-op and PVP gameplay elements very briefly. I’d like to attempt to understand those a bit more in-depth. How do players fit in together in a persistent world? Traditional RTS games have you building up bases, farming resources and building units. How does that gameplay translate into an MMOG where you have tens or hundreds of players in a single area at the same time?

Lance James: When a player creates their Commander they will join one of the two playable factions (Shadow Revolution or Liberation Front). Both of these factions agree that the Order of Nations must be stopped but that does not mean that they agree on how the world should be run afterwards. This means that while playing through the co-op campaign the factions are fighting alongside each other. In the parts of the globe that the Order does not have firm control the Liberation Front and the Shadow Revolution are battling each other for control.

In End of Nations there isn’t a slow start-up based on gathering resources and base building, whatever units you have selected before coming to the map are placed on the battlefield and you go from there. You’ll gain resources by taking and holding certain points. Those resources can be spent on tactical structures, special Commander Abilities, and bringing back your units that have been destroyed.