From Gamescom 2011, we finally got to see Michael Legg from Petroglyph give apresentation that details and goes over many of the basic aspects of End of Nations. The video above is 20 minutes long and gives us a few more details on the game. The demo had a point of view that came from the Liberation Front as the Spartan commander class running a 8v8 map.
A short Q&A session with Dave Luehmann from EON at Gamescom. For further discussion, you can hop on the official forums to see what everyone else is talking about.
Question: As a beginner, are there any perks to get into the game?
Answer: We have several modes, and cooperative missions at the start that will help you get to terms iwth the mechanics of the game.
Q: How many characters can you have per shard?
A: It’s quite flexible, you can have one character per faction per shard, and you can transfer characters from shard to shard. If you’re making choices in your Tech Tree you can also re-spec your points and go down a completely different path.
Q: Will the environment be destructible?
A: You will not have a lot of destructible environment.
Q: How many factions will there be?
A: There are 3, 2 of which are playable at launch. There are plans to introduce more factions in the future.
Q: What will be the difference between F2P and sub players?
A: F2P are not limited by leveling caps or anything, but premium players (micro transations) can buy skins, experience boosts, and ingame wealth boosts to earn wealth more quickly. But it’s a skill-based game and you don’t buy an immediate tactical advantage.
Q: How will the game’s matchmaking work?
A: We have a 2-part match making system that uses queues. First it sorts based on level, and then it looks at a skill-based ranking system. You can make multiple searches, and if it doesn’t find a suitable game for you it will start a new instance and collect other players for you.
Q: What is the server structure like?
A: Multiple clusters per continent, in Europé and America, and we can expand easily as needed. There will not be a need to connect over the ocean for European players.
In End of Nations, players get to pick among many different Commander Classes. The classes effect what a player can do in the game, very similar to what you see in the majority of MMORPGs on the market. Not much has been revealed about the nature of how you can specialize each class. However we do know that there will be skill trees involved. Here’s what Chris Lena, Sr. Producer Trion Worlds, had to say on the matter from Gamescom via the Official forums:
Originally posted by RedAvocado (Source)
While everyone else is at GamesCom I am going to sneak some facts out. The trees are unique for each Commander Class. They will be focused on unlocking things like new unit types, Commander abilities and tactical structures. At this time we don’t plan on giving small persistent increases to things like attack or damage through this system. We have another way you will be able to get that stuff. So, think specialized units, orbital strikes, turrets, bigger short term advantages and the like.
It comes to no surprise that this is the case, but we always like to see it confirmed. We can’t wait to see what kind of new unit types different classes will offer. We bet that this is where you will find Nukes!
Recently a few luck fans from the community were able to get their questions answered by Mike Legg from Petroglyph at Gamescom 2011. Keep reading for all the Questions and Answers. If you want to join in with the official community, you can hop onto EON’s forums and join in the discussion.
Question: What kind of internet connection will be needed?
Answer: We support high speed broadband. No mode, you need a cable modem or DSL or higher
Q: When do you win the global war?
A: You play PvP conquer the world war. When you play throughout the season and conquer zones, it will count towards the end when it you receive in-game money that you can spend on items.