While EON Junkies was at PAX we got to meet Cyber, the person chosen to visit PAX by the Trion team. Since the EON Junkie team took 4 days to get back home due to Hurricane Irene we didn’t have time to post a thorough review of what we saw at PAX. It looks like Cyber did one for everyone. So instead of repeating what what he said, we’re just going to point to Cyber’s amazing break down of End of Nations at PAX 2011.
So I had the opportunity to hang out with the EoN team at their PAX booth most of the PAX weekend, and as a result not only did I get to play the game a lot, I also talked with a lot of people who were trying the game. The devs were interested in hearing some feedback based both on my thoughts and feedback from the players I talked to, so, here it is…
Disclaimer: Bear in mind that the game is still in or near the alpha stage and many aspects are still in flux. Everything that follows is purely based on my observations of the game, discussions with the devs, and my own opinion. It is safe to assume that much of what I talk about below will change, in some cases significantly, by the time EoN reaches beta.
Oh, and I should mention that my photos didn’t turn out, so I had to crib photos from one of the YouTube videos from Gamescom
I had a lot of fun playing EoN, and from everything I saw the game is shaping up really well. The devs have constantly stated that they have endeavoured to produce a high-quality RTS game first before adding in the appropriate MMO elements, and in my opinion they are succeeding thus far. The game played very smoothly and responsively, looked great visually, and had relatively few noticeable bugs. The EoN matches at PAX involved a single PvP map, with an 8v8 match going on constantly (not two 4v4 matches as I mistakenly first thought, due to the fact that you only ever see three teammates listed in your party in the current game build). The gameplay reminded me of DoW II, and I think any RTS player will feel right at home in the game.
By the way, much of what I will say has already been covered in the reports from Gamescon a week ago. I apologize for any redundancy, but I am going to give my thoughts in full.
You can find the full thread here.